![]() ![]() (This example is a little "special" as the green circuit production facilities can overlap to conserve some space but you get the idea. So you can have multiples of the same production facility, connected by one belt and one pipe compartment: The clou here is, this facility is (and by design rule MUST be) able to be repeated as often as desired to the left. This is the production logic where something is made from the provided resources, be it fluids or items. The width is dynamic as the only following to the left compartment is the facility itself and routing of all the belts and pipes isn't always the same. However the overall layout must be retained in case belts or pipes have to be rebuild when demand arises.Ĭonnects the items on the support belts with the facility by splitting off required resouces and routing the side(un)loading belts of the more specialized ingrediends and finished products. So you can have rows having only rows or only pipes (or neither). ![]() In this case it is legitimate to remove or disconnect the unneeded pipes/belts to conserve resources stored on belts or in pipes. Sometimes pipes or belts are not used for any racks above or below a rack. This combined block is called a "connector" Thus they can be considered as one building block and are therefore stored as a single blueprint to interface the facility to the bus system. Pipes and belts always have the same position and both are only needed once per rack. The items in these belts are always (left to right):Īdvanced (red) Circuits, Electronic (green) Circuits, Copper, Iron, Steel They are red belts, placed without a gap. They transport a continous stream of items from the bottom to up. Is also used for I/O-belt-routing or further addiitons like additional power poles, roboports for blueprint placing, etc. This space is used for routing the fluids from the supply pipes on the left to the facility. Some free space between the pipes and the belts. That seemes like a good ordering to me and coincidentally is also the same here, nice as a reminder. Water, Oil, Petrolium Gas, Light Oil, Heavy Oil, Sulfuric Acid, Lubricant. They are always used for these fluids (left to right): There are always seven pipes in parallel, placed without a gap. The pipes are used to get fluids, produced by some module, to other modules. Such a production row consists of three compartments (from right to left): One rack usually has only one type of facility in it, with matching belts and pipes to split off used items and fluids.Īs the belts and pipes have a standardized filling and rack height is standardized it is possible to swap out a whole production row by deconstructing it and replacing it with something else in case of limited space or ceased demand (e.g. This is one of those factory modules (with not much going on )Ī rack is, by design rule, always 13 tiles high. Without further ado here's a small example of what I'm talking about here: To get all the different facilites work with each other there is a kind of protocol or interface necessary (or just a huge logistics network, but where is the fun in that? ) Therefore the factory consists of several different modules that each have a very specific function. The designs created from this philosophy have already experienced some iterations and are now in a state that I call "preliminary publishable"Īs already stated above the aim for that extensible factory is to be modular. I am not yet in the need for dual/quadruple blue belts, usually dual red (~= single blue, quadruple yellow) or even single red (~= half blue, dual yellow) belts are sufficient for my demand of produced items.īecause Factorio is constantly triggering my desire to aim for efficient but still extensible, modular designs I have come to the development of, what I would call, "modular factory design consisting of exchangeable facility appliances attached by a standard interface to a common bus system". I've been playing Factorio now for quite some time and I have unlocked every tech, fiddled around a bit and am now in a phase that I would call maybe "mid-early to mid" factory design stage.Īssuming this is a very subjective opinion I would describe it for myself as "not placing everything all over the place anymore" and having reached a stage in which trains become interesting and valuable. This introductionary post here uses a different, older bus design, but the overall idea for the Modular Extensible PnP Factory System stays the same, so just read on For the current version of the bus and rack design please see this post. ![]()
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